NotreDAM

Open Source Digital Asset Management

User Manual

Using the inbox

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Using the basket

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Searching items

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Working with metadata

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Cataloging items

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Using the light-table

The light-table provides an overview of the items of the workspace based on a set of thumbnails. Since a workspace can contain items of different types (image, video, audio, document), a small watermark in the bottom-left corner of the thumbnail identifies the item type. The light-box displays a batch of items at a time. So, [...]

Overview of the UI

After a successful login the browser will display the UI of your default workspace. If you have logged-in for the first time, an empty workspace will be presented to you. The name of your workspace is shown at the top of the window. Your default will have the same name of your user account. You [...]

References

All references to external documents are marked as [ref_id], where ref_id identifies the “reference Id” in the table hereafter. Reference id Document CC Creative Commons web site, http://creativecommons.org DAM-ADMIN NotreDAM Administration Guide (latest version downloadable from http://www.notredam.org/documentation.html ) DAM-DEV NotreDAM Developer’s Manual (latest version downloadable from http://www.notredam.org/documentation.html ) DCMI ES Dublin Core Metadata Initiative, Dublin [...]

Acronyms and Abbreviations

API Application Programming Interface CC Creative Commons DAM Digital Asset Management EXIF Exchangeable Image File Format IPTC International Press Telecommunication Council N/A Not available PDF Portable Document Format PLUS Picture Licensing Universal System PNG Portable Network Graphics TIFF Tagged Image File Format XMP Extensible Metadata Platform UI User Interface

Vocabulary

The vocabulary provides the building blocks for defining catalogs. These building blocks are objects and classes. Objects are conceptual entities complying with the definition provided by Charles Sanders Pierce: ”By an object, I mean anything that we can think, i.e. anything we can talk about.” Objects are modeled by classes. Classes specify a set of [...]

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